Prompting

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"The tutor supplies the student with a discourse context and prompts him / her to fill in a missing word, phrase, or sentence. An example in the context of computer literacy would be ‘The primary memories of the CPU are ROM and... .’ The prompt is delivered with intonation, facial expressions, and gestures that signal the learner to fill in the missing word or phrase. The one or two words that precede the missing word are drawn out, with a complex, bending intonation contour. Then there is a pause that gives the floor to the learner and invites the learner to fill in the missing information. Sometimes the facial expression or hand gestures have an encouraging stance, as if to say, ‘Give me the next word.’ Prompting is a scaffolding device for students who are reluctant to supply information. Students are expected to supply more content and more difficult content as they progress in learning the domain knowledge." [1][2]

Karagjosova and Tsovaltzi [3] define prompt as an utterance that requests the hearer explicitly to proceed with the task and provide further information. Examples of such a move are as follows:

  Examples:
   -What's next?
   -How could that work?
   -How could it go on?




Notes

  1. Graesser, A. C., Wiemer-Hastings, K., Wiemer-Hastings, P., Kreuz, R., & Tutoring Research Group. (1999). AutoTutor: A simulation of a human tutor. Cognitive Systems Research, 1(1), 35-51.‏
  2. Person, N. K., Graesser, A. C., Kreuz, R. J., & Pomeroy, V. (2003). Simulating human tutor dialog moves in AutoTutor. International Journal of Artificial Intelligence in Education (IJAIED), 12, 23-39.‏
  3. Karagjosova, E., & Tsovaltzi, D. (2005). Dialogue moves for DIALOG.